Poe detonate mines

poe detonate mines

ИНТЕРНЕТDetonate Mines. · This mode can be used for pre-laying mines on bosses if you don't want to auto-detonate them. Mines get 10 % more Detonation Speed . ИНТЕРНЕТDetonates a Mine, starting a Detonation Sequence which will detonate other Mines around it. [ Mines have ()% . Once the fight starts and the mines exploded, you . First Mine Detonates Instantly Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence. г. ИНТЕРНЕТ29 авг. First Mine Detonates Instantly.

Poe detonate mines

poe detonate mines

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Kinetic Blast. Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area. Jump into the air, damaging enemies and knocking back some with your main hand where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Lightning Arrow. Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.

Lightning Channel. Lightning Circle. Lightning Strike. Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out behind your target to hit farther-away enemies. The projectiles cannot miss if the melee attack hit its target. Lightning Tendrils. Lightning is released from your hands four times in quick succession, damaging all enemies in an arc in front of you.

Lightning Trap. Int Deals Lightning Damage 8 additional Projectiles Trap lasts 30 seconds Place into an item socket of the right colour to gain this skill.

Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. Lightning Warp. Casts a delayed teleport to a target destination.

When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Mirror Arrow. When the arrow lands, a clone is summoned. Molten Shell. Summons fiery elemental shields providing additional armour for a short duration. If cumulative physical damage prevented by your blocking or armour reaches a threshold, the shields explode outwards, dealing fire damage to surrounding enemies.

Molten Strike. Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land. New Shock Nova. Curses all targets in an area, making them less evasive. Hitting the cursed targets will grant life and mana, and killing them will result in more flask charges and a chance to gain a frenzy charge. Poison Arrow. Fires an arrow which explodes in a cloud of poison.

Enemies in the cloud are poisoned, taking chaos damage over time while inside the cloud. Your arrows themselves also add additional chaos damage. Power Siphon. Fires your wand, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit. Projectile Weakness. Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles.

Punctures the target, causing a bleeding debuff. While bleeding, they take damage over time based on how much damage was dealt in the initial hit. The bleeding deals more damage while they move. Puncture works with bows, daggers, claws or swords.

Curses all targets in an area, causing them to suffer some of the physical damage they deal with their attacks. Purity of Elements. Casts an aura that grants elemental resistances to you and your allies. Purity of Fire. Casts an aura that grants fire resistance to you and your allies. Purity of Ice. Casts an aura that grants cold resistance to you and your allies. Purity of Lightning. Casts an aura that grants lightning resistance to you and your allies. Rain of Arrows. Fires a large number of arrows into the air, to land at the target after a short delay.

Raise Spectre. Raises a spectral version of a defeated foe as a minion to fight for you in battle. Raise Zombie. Int 3 to maximum number of Zombies Place into an item socket of the right colour to gain this skill. Raises a zombie minion from a corpse, which will follow you and attack enemies. Rallying Cry. Performs a warcry, granting increased damage and mana regeneration to you and your allies.

The damage increase is scaled by surrounding enemies. Attacks a small area in front of you. Each Reave that hits an enemy increases the area of effect. The area is reset after using another skill or after a short period without hitting anything. Int Counterattack with this Skill when you Block Place into an item socket of the right colour to gain this skill.

Perform a swift counter-attack against enemies in a cone shape when you block with your shield. Rejuvenation Totem. Int 6. Summons a totem that has an aura which regenerates life for you and your nearby allies. Righteous Fire. Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining. Perform a deadly counter-attack when you block.

Searing Bond. Int Deals Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage. Shield Charge. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Shock Nova. Casts a shocking ring of lightning which deals damage to monsters it touches. Monsters in the centre of the ring receive no damage.

Shockwave Totem. Int Deals Physical Damage Totem lasts 8 seconds Place into an item socket of the right colour to gain this skill. Summons a totem that shakes the earth around it, knocking back and damaging nearby enemies. Smoke Mine. Places a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed.

Launches unpredictable sparks that move randomly until they hit an enemy or expire. Spectral Throw. Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that strikes enemies in its path. Split Arrow. Int 3 additional Arrows Place into an item socket of the right colour to gain this skill.

Fires multiple arrows at different targets. Static Strike. Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires.

Storm Call. Int Deals Lightning Damage Base duration is 1. Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. Summon Chaos Golem. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack. Summon Flame Golem. Summons a Flame Golem that grants you increased Damage while active.

The Flame Golem can use a fire spray, a wave of fire damage, and an explosive arcing projectile. Summon Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack. Summon Raging Spirit. Int 50 to maximum number of Raging Spirits Base duration is 3. Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.

Summon Skeletons. Summons slow moving skeletal minions that decay over time. Does not require a corpse to be consumed. Swings a two handed melee weapon in a circle, knocking back some monsters around the character. Tempest Shield. Enchants your shield with the power of storms, which lashes out to deal lightning damage to attackers when you block their attacks.

Temporal Chains. Curses all targets in an area, making time pass more slowly for them. They will move, attack and cast at a reduced speed, and effects on them will expire more slowly. Tornado Shot. Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point.

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